Distribute objects along mesh borders
With Geometry Nodes in Blender, we can quickly distribute many small objects along the boundaries of a single large mesh and adjust the size of the footprint or area.
With Geometry Nodes in Blender, we can quickly distribute many small objects along the boundaries of a single large mesh and adjust the size of the footprint or area.
MatCap is a material with just one texture, but it allows to quickly and conveniently show how a mesh will look with a certain material and in a certain light. When we assign a MatCap by selecting it in the 3D viewport shading options (Shading – Lighting – MatCap), the MatCap is assigned to all objects in the scene at once. However, if we need to selectively assign a MatCap to some meshes, MatCap can be emulated using shader nodes.
With Blender Geometry Nodes, we can create seamless patterns by arranging and combining separate elements in the desired way. This principle is named the “Truchet tiles”. For example, let’s create a seamless procedural pattern of a classic labyrinth with rounded corners.
Using Blender Geometry Nodes, we can create a simple and effective technique for scaling mesh polygons to their center.
Scaling polygons to center on Blender Geometry NodesRead More »
Using Blender Geometry Nodes, we can very easily and quickly create the effect of a spatial funnel with animation.
With Blender Geometry Nodes we can create one-, two- and three-dimensional arrays of objects, just like we created them with the Array modifier. And even better, the arrays created with Geometry Nodes do not multiply the geometry, which affects the viewport speed, memory consumption and scene size.
By combining text extrusion with a simple mathematical operation, we can get an interesting effect of volumetric text in waves.
Bending text along a curve is one of the spectacular techniques for creating various unusual and interesting inscriptions. In Blender, this can be done using Geometry Nodes.
Blender Geometry Nodes has a number of nodes for working with text strings. There are nodes that allow us to convert numbers into text, and replace substrings in a text string. As an example, let’s implement a “countdown” from ten to zero words.
With Blender Geometry Nodes, we can fill the curve with the required number of objects. We can also make the fill a little more interesting by changing the size of the fill objects randomly.
Filling a curve with random size objects on Blender Geometry NodesRead More »