How to align an armature bone to a bone from another armature

To accurately align the bone of one armature with the bone of another armature, we need to correlate the global armature matrices and the local pose-bone matrices.

To do this, we need to execute the following:

After executing this code, the first bone of the “Armature.001” will be moved to the position of the first bone of the “Armature”.

BMusic Player

BMusic Player

Are you crazy about music? Music can change the mood and talk to you. Listening to music is a favorite hobby and entertainment for most people.

Here is an addon that does the job for you. ‘BMusic Player’ is an addon that takes all the music to one place inside Blender. Plays almost any format like mp3, wav, FLAC, M4A, aac etc. In addition to it, there will be detailed documentation about the addon and you can check it here.

BMusic Player v1.0.1 (Initial Release)

Key Features:

  • Custom icon set.
  • Popup music player.
  • Custom shortcut key.
  • Supports almost any formats like mp3, mp4, wav, M4A, aac, FLAC etc.

BMusic Player v1.0.2

Planned Features:

  • Sleep timer.
  • Personal playlist option.
  • Change the playback speed.
  • Multiple key mapping.
  • Default music folder.

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Finally feel the music…!

How to get the number of triangles in a mesh

To get the number of vertices, edges, and polygons in a mesh, we can simply take their amount from the desired data block: “vertices”, “edges”, and “polygons”. However, there is no special data block for triangles in the mesh structure.

To get the number of triangles in the mesh, we need to execute the following code:

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