Creating procedural rock material in Blender
Creating procedural rock material in Blender by Ryan King Art.
Creating procedural rock material in Blender by Ryan King Art.
Creating procedural glass with imperfections material in Blender by Lewis Animation.
Creating procedural waffle material in Blender by Ryan King Art.
Creating procedural Sun material in Blender by Ryan King Art.
Creating procedural candle material in Blender by Ryan King Art.
Creating procedural ice cream material in Blender by Ryan King Art.
Creating procedural chipped paint material in Blender by Ryan King Art.
A tangent space normal map is one of the most popular types of normal maps used in 3D. The easiest way to create such a normal map for any object in Blender is by applying the appropriate matcap from Blender’s built-in set of matcaps. We can also create such a normal map shader using nodes if needed.
Procedural tangent space normal shader in BlenderRead More »
Creating procedural rubber material in Blender by Ryan King Art.
Creating procedural scratched plastic material in Blender by Ryan King Art.