Blender add-on: BIS v. 1.8.1.

BIS (Blender Interplanety Storage) updated to v.1.8.1.

 

  • If you get material from the “3D Viewport” window it sets to all selected objects, not only to active.
  • New sub-panel “Tools” added to the BIS panel in the “3D Viewport” window. Added new tools button “Active to Selected” to copy material from active object to all selected objects.
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Blender add-on: BIS v. 1.8.0.

BIS (Blender Interplanety Storage) updated to v.1.8.0.

  • Added two modes to the BIS panel in 3D_VIEW window: Materials and Meshes. “Meshes” works as previously for saving/loading objects. “Materials” – for simply adding materials to the active object.
  • Fixed critical bug from the previous version which breaks saving/load materials with nested groups.
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How to make a pattern from the single element of the BIS library

A single procedural element from the BIS library can be easily transformed into a repeating pattern.

Let’s get a single circular elemetn from the library and place it in the center of the plane.

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Blender add-on: BIS v. 1.6.4.

BIS (Blender Interplanety Storage) updated to v.1.6.4.

  • Two new modes were introduced to work separately, one for materials (easier to use) and the second – for node groups (for advanced shader making). In the “Material” mode, the entire material is stored and loaded. In the “NodeGroups” mode, everything works without changes, a separate node group is saved and loaded for the convinient creating complex shaders.
  • In the “NodeGroup” mode uploaded node group adds to the current open node group instead of the node tree root as before.
  • Experimental mode can be enabled/disabled in the add-on preferences.

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OpenGl – DirectX norma map converter node group in Blender

Normal maps are usually saved in one of the two most common formats: OpenGL or DirectX. Blender uses OpenGL specification. Trying to use normal maps saved in another format will result in the wrong visual effect. To convert normal maps to the desired format the “OpenGL – DirectX Normal Map Converter” node group from the BIS material library can be used.

The samples of use:

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