Due to the nodes structure changes in the latest Blender 2.81 release, all open materials in the BIS library have been updated for this version of Blender. Compatibility with younger versions of Blender could be lost (depends on the nodes used in the material).
Tag: BIS
Alien egg
Blender add-on: BIS v. 1.8.2.
BIS (Blender Interplanety Storage) updated to v.1.8.2.
- Updated some nodes parameters according to Blender 2.81
BIS – 500+
The BIS (Blender Interplanety Storage) library already has over 500 open public materials available for users.
Geometry ornaments pack in the BIS library
Stylized eyes pack in the BIS library
A set of fully procedural stylized eye shaders opened in the BIS library.
Soft tiles – accordion
Blender add-on: BIS v. 1.8.1.
BIS (Blender Interplanety Storage) updated to v.1.8.1.
- If you get material from the “3D Viewport” window it sets to all selected objects, not only to active.
- New sub-panel “Tools” added to the BIS panel in the “3D Viewport” window. Added new tools button “Active to Selected” to copy material from active object to all selected objects.
Blender add-on: BIS v. 1.8.0.
BIS (Blender Interplanety Storage) updated to v.1.8.0.
- Added two modes to the BIS panel in 3D_VIEW window: Materials and Meshes. “Meshes” works as previously for saving/loading objects. “Materials” – for simply adding materials to the active object.
- Fixed critical bug from the previous version which breaks saving/load materials with nested groups.
Blender add-on: BIS v. 1.7.1.
BIS (Blender Interplanety Storage) updated to v.1.7.1.
- Deselects all other nodes when adding node group from BIS
- Some inner engine changes
Circuit board
Radial Lightning
How to make a pattern from the single element of the BIS library
A single procedural element from the BIS library can be easily transformed into a repeating pattern.
Let’s get a single circular elemetn from the library and place it in the center of the plane.
Continue reading “How to make a pattern from the single element of the BIS library”
Blender add-on: BIS v. 1.7.0.
BIS (Blender Interplanety Storage) updated to v.1.7.0.
- In experimental mode added the ability to store external textures to the BIS storage. The total size of the stored textures should not exceed 25 Mb.
But BIS still accenting on procedural materials.
Cartoon torch fire
BIS – 400
The BIS (Blender Interplanety Storage) library already has over 400 open public materials available for users.
Blender add-on: BIS v. 1.6.5.
BIS (Blender Interplanety Storage) updated to v.1.6.5.
- Added the “Help” button with some useful tips.
Blender add-on: BIS v. 1.6.4.
BIS (Blender Interplanety Storage) updated to v.1.6.4.
- Two new modes were introduced to work separately, one for materials (easier to use) and the second – for node groups (for advanced shader making). In the “Material” mode, the entire material is stored and loaded. In the “NodeGroups” mode, everything works without changes, a separate node group is saved and loaded for the convinient creating complex shaders.
- In the “NodeGroup” mode uploaded node group adds to the current open node group instead of the node tree root as before.
- Experimental mode can be enabled/disabled in the add-on preferences.
Sparkling gemstone
Circles pattern from the BIS material library
Sample of using circles pattern from the BIS material library:
Protective tape
IF/ELSE node group example
Advanced Water shader
OpenGl – DirectX norma map converter node group in Blender
Normal maps are usually saved in one of the two most common formats: OpenGL or DirectX. Blender uses OpenGL specification. Trying to use normal maps saved in another format will result in the wrong visual effect. To convert normal maps to the desired format the “OpenGL – DirectX Normal Map Converter” node group from the BIS material library can be used.
The samples of use:
Continue reading “OpenGl – DirectX norma map converter node group in Blender”