Blender add-on: BIS v. 1.6.4.

BIS (Blender Interplanety Storage) updated to v.1.6.4.

  • Two new modes were introduced to work separately, one for materials (easier to use) and the second – for node groups (for advanced shader making). In the “Material” mode, the entire material is stored and loaded. In the “NodeGroups” mode, everything works without changes, a separate node group is saved and loaded for the convinient creating complex shaders.
  • In the “NodeGroup” mode uploaded node group adds to the current open node group instead of the node tree root as before.
  • Experimental mode can be enabled/disabled in the add-on preferences.

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OpenGl – DirectX norma map converter node group in Blender

Normal maps are usually saved in one of the two most common formats: OpenGL or DirectX. Blender uses OpenGL specification. Trying to use normal maps saved in another format will result in the wrong visual effect. To convert normal maps to the desired format the “OpenGL – DirectX Normal Map Converter” node group from the BIS material library can be used.

The samples of use:

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BIS add-on for Blender 2.8

BIS (Blender Interplanety Storage) add-on is ported to Blender 2.8

The add-on branch for Blender 2.7 is fixed on the number 1.5. The master release for Blender 2.8 has the version number 1.6 and higher in future development.

For both add-on versions the same library is used, so all BIS materials are available for all add-on versions, however, please note, materials made for Blender 2.8 may not look correct in Blender 2.7 and backward.

Now the download consists of two archives to install the add-on:

  • bis_2_7.zip – for Blender 2.7
  • BIS.zip – for Blender 2.8
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How to add input of integer type to the node group

To make an integer input/output in the node group:

  1. Install the BIS add-on 1.5.2. version or later,
  2. Select the desired node group in the Node Editor,
  3. In T-panel in the “BIS” tab, “Tools” section: click “+ Input” to create an input or “+ Output” to create an output in the selected node group.