Hidden textures in Blender
To make a texture hidden in Blender so that it does not appear in the list of textures when selected in the Image Editor and is not found through the search, the texture name needs to start with a dot.
To make a texture hidden in Blender so that it does not appear in the list of textures when selected in the Image Editor and is not found through the search, the texture name needs to start with a dot.
In Blender, the block of buttons for selecting an image in the Image Editor is placed in the header of the area by default. If necessary, it can also be placed in the user panel.
Placing the image selection block on the user panelRead More »
In some tools, for example, “eyedropper” or “selection by color”, it is necessary to get the value of the texture pixel that is currently under the mouse cursor. To get pixels data we need to know its coordinates in the texture space.
Sometimes it may be necessary to prevent the mouse cursor from going beyond the boundaries of a particular Blender area. For example, when grabbing and dragging a mesh with the mouse, the captured mesh should not leave the 3D Viewport area, not to be above another type of area, for example, above the Node Editor or Text Editor areas.
Locking the mouse cursor within the area in BlenderRead More »
The Blender 3.2 release is now enabled for downloading on the official Blender site.
With the Blender Python API we can very easily resize images, both common and .hdr or .exr environment maps. Any image loaded to Blender can be resized with the scale function.
We can programmatically add various types of strips – video, audio, images, and image sequences to the Video Sequence Editor with the Blender Python API.
Adding strips to the Blender Video Sequencer EditorRead More »
With Geometry Nodes in Blender we can easily create the effect of an object flowing from place to place. The effect is universal and can be applied to any mesh.
When we specifying the full path to save the rendered animation, we must correctly set the file extension, which will change depending on the codec chosen for packing animation.
The output file extension for animation with the Blender Python APIRead More »
Pressing the “Purge” button cleans the current open scene – removes all unused objects from it (mesh, nodes, materials, textures, etc.). However, this button is located very inconveniently, in the Outliner header and is visible only in the “Orphan Data” Outliner mode. For quick access to this button we can move it to the header of the 3D Viewport.
Adding the “Purge” button to the 3D Viewport header in BlenderRead More »