Hiding node groups from menu and search results

When we create complex shaders in Blender, consisting of a large number of node groups, the menu for adding new nodes to the material gets clogged up very quickly. In a long list of node groups, it becomes difficult to find the one we need, and even a search does not always save the day. The list of node groups in the menu can be reduced by hiding unnecessary node group names from it.

How to show parameters ​​from Geometry Nodes inputs on a custom UI panel

Input parameters from Blender Geometry Nodes are automatically placed on the “Geometry Nodes” modifier panel in the “Properties” window on the modifier tab. However, this tab is not always open, and it is not always convenient to switch to it to adjust values. For quick access to the input parameters of Geometry Nodes, we can duplicate them on the custom panel in the 3D Viewport window.

Ortho lighting

When the scene is lighted with “Spot” or “Point” light sources, the rays from such lamps do not propagate in parallel. This makes noticeable distortion, for example when lighting with textures.

The parallel ray’s propagation (orthogonally to its plane) we can get from the “Sun” lamp, but such light source does not support lightning with textures.