Creating procedural hanging paper lanterns using Geometry Nodes in Blender
Creating procedural hanging paper lanterns using Geometry Nodes in Blender by Ryan King Art.
Creating procedural hanging paper lanterns using Geometry Nodes in Blender by Ryan King Art.
If we need to quickly rename the desired UV Layer for all selected objects in Blender, we can use a simple Python API script to do this in a one button press.
Quickly rename the UV layer for all selected objects in BlenderRead More »
If a particle system uses a collection with different meshes as its source, we can use the Blender Python API to determine which object is the source of each particle.
The TimeLine Controllers add-on for Blender 3D adds additional controller widgets to areas with a timeline, with which you can quickly and conveniently change the values of the start and end frame of the timeline.
Creating procedural white brick material in Blender by Ryan King Art.
Just like the common mesh data structure, the “bmesh” object contains the concept of the currently “active” vertex. We can find out which vertex is considered as active in the bmesh, and also assign the active vertex in the bmesh using the Blender Python API.
In general, gizmos looks like arrows and circles on a 3D object with which we can move, rotate and scale the mesh. However, in Blender, the gizmo object is more versatile and can be used to suit our needs in different workspaces. For example, we can create a gizmo to adjust the start and end points of the timeline.