Aligning normals on two polygons
Let’s say we have two polygons on our mesh in Blender scene, and we want to check if their normals are facing the same direction and flip one of them if they are facing different directions. We can do this using the Blender Python API.
Creating procedural ice cream material in Blender
Creating procedural ice cream material in Blender by Ryan King Art.
Changing the volume of selected audio strips in Blender VSE
To set the desired volume for multiple audio strips at once in Blender VSE, select them, then in the Properties panel, in the Strip tab, in the Sound section, type the desired number in the Volume field, hold down the Alt key, and press Enter. Holding the Alt key changes the volume for all selected strips; if we don’t hold it down, the volume will only change for the currently active strip. We can also change the volume for all selected audio strips at once using the Blender Python API.
Changing the volume of selected audio strips in Blender VSERead More »
Household items: a bathroom shelf
Blender in everyday life.
Designing a mount and a shelf for small items in the bathroom. Making a universal mount for a shower rod and a removable shelf for three items. 3D printing the mount and shelf.
The mount and shelf are designed in Blender 3D.
Creating procedural stylized wireframe material in Blender
Creating procedural stylized wireframe material in Blender by Ryan King Art.
Automatically muting strips added to Blender VSE
When creating videos in Blender VSE, it’s often necessary to separately create a silent video sequence and only then overlay separately prepared audio tracks onto the edited video stream. However, when adding a video strip to VSE, it is added along with its audio track, with the audio also connected to the video. Separating the audio and video tracks is not difficult, but it takes time. Let’s write a small script that will automatically detach the audio from the video in a strip added to VSE and completely delete the original audio track.
Finding nearest vertices
One of the most common tasks when working with mesh geometry using the Python API in Blender is finding the nearest neighboring vertices for a given point. We can find all the nearest vertices within a certain distance from a given vertex using the BMesh and KD-Tree tools.


.blend file on Patreon


