Interface

Creating the same UI panels in different Blender areas with no code duplication

To create several identical UI panels with the same set of fields and buttons in different areas in Blender, the easiest way is to copy the panel code and replace the parameters that determine in which area the panel will be shown.

The main disadvantage of this method is code duplication, which can make difficulties in the future – when editing panels, changes must be made to each copy of the code, instead of changing it at once for all panels.

Increasing selection speed in Blender

Blender since version 2.80 has experienced a significant slowdown in objects selection in the viewport. This becomes visible when we quickly click in turn on several objects. The selection lag is sometimes so long that some of the clicked objects will not be selected. The cursor has already moved to the next object, and the selection of the current one still did not happen.

The selection delay occurs because by default Blender has the “Box Select” mode enabled in the T-toolbar.

Switching between vertex-edges-faces selection by ctrl+tab

In Blender 2.79, in mesh edit mode to switch between the selection of vertices-edges-polygons a drop-down menu called by the ctrl+tab keycode was used. In 2.9 and later versions, the selection through this menu has been replaced with pressing the 1-2-3 keycodes. However, if necessary, the selection via the drop-down menu can be returned back.

Difference between the “eye” and the “monitor” icons when hiding objects

To hide objects in the 3D Viewport window, we can click the “eye” icon in the outliner near the desired object name (press the “H” shortcode), or we can click the icon with the “monitor” image. In both cases, the object will be hidden.

So, what’s the difference between these two variants?

It is very simple:

Clicking on the “eye” icon hides objects only in the currently active scene of the blend file.

Pressing the icon with the “monitor” hides objects in all scenes of the blend file at once.

Setting up the scene environment for convenient retopology

To make our retopology process faster and easier, the scene environment may be slightly adjusted.

 

First, let’s enable snapping, set “Face” mode, and enable snapping to “Active” in the “Snapping With” section.

Also, check the “Backface Culling” checkbox so that the active retopology points do not magnetize to the backside of the processed mesh.

BMusic Player

BMusic Player

Are you crazy about music? Music can change the mood and talk to you. Listening to music is a favorite hobby and entertainment for most people.

Here is an addon that does the job for you. ‘BMusic Player’ is an addon that takes all the music to one place inside Blender. Plays almost any format like mp3, wav, FLAC, M4A, aac etc. In addition to it, there will be detailed documentation about the addon and you can check it here.

BMusic Player v1.0.1 (Initial Release)

Key Features:

  • Custom icon set.
  • Popup music player.
  • Custom shortcut key.
  • Supports almost any formats like mp3, mp4, wav, M4A, aac, FLAC etc.

BMusic Player v1.0.2

Planned Features:

  • Sleep timer.
  • Personal playlist option.
  • Change the playback speed.
  • Multiple key mapping.
  • Default music folder.

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Finally feel the music…!

How to transfer settings and add-ons from an old to a new version of Blender

Blender is very dynamically developed, so new versions of the program appear regularly. However, having downloaded the next release from the Blender website, we always need to configure it in a convenient way.

In order not to manually reset all personal user settings and reinstall all add-ons, we can quickly transfer settings and add-ons from the previous version to the new version of Blender.

  1. When we start Blender for the first time, in the splash screen we can press the “Load 2.xx Settings” button.

How to make node connections in Blender 2.8 not straight, but curving as before

In Blender 2.8 node connectors in the “Shader Editor” window are straight by default, unlike earlier versions, where they bent curving. To return the usual connections bend, change the following settings:

  • Open the “Preferences” window
  • Switch to “Themes”
  • Expand the “Node Editor” tree branch
  • In the “Node Curving” field, set the value greater than 0. 0 means straight lines, the larger – the greater bend. A value of 4 corresponds to the bend that was in Blender 2.7x versions.

Edit Source

For those who want to know “how Blender works” to write their own scripts and add-ons, the developers have provided a very convenient option – the ability to view any element source code in a single click.

To see the source code of any element: open the “Text Editor” window; then simply click on the desired element with the right mouse button and select “Edit Source”.

Add-ons reload through the F8 key shot

Add-ons are not reloaded by pressing the F8 key in the Preferences – Add-ons window in Blender 2.83. The add-ons reload function call with this key shot was no longer tied starting with Blender 2.80.

To bind the add-ons reloading to the F8 key shot again:

  1. Open the “Preferences” window
  2. Open the the “Keymap” section
  3. Expand the “Screen – Screen (Global)” branch
  4. Press the “Add new” button at the bottom of the list
  5. In the operator identifier field, type “script.reload”
  6. Click on the keyboard field and press F8 to bind this key to the specified operator call
  7. Press the “Save Preferences” button to save new settings

How to open folders by a single click in Blender 2.8x

When opening files through the “File Browser” in Blender 2.8x, directories (folders) are opened with mouse double-click. This change has been made for better compatibility with the standards (directories are opened by double-clicking in most file managers, for example, in the Windows Explorer), but this is not always convenient.

To make the folders opening  by a single click:

Some Blender tuning

A few settings that can make your work in Blender a little bit convenient.

Viewport window

Remove the default cube. Each time you open a new scene, you delete it. Let’s do it once.

Remove the lamp light source. In most scenes, you will adjust the lighting in a completely new way.

Put the camera in a separate collection and hide it from the viewport (click on the “eye” in the outliner window), now the camera does not interfere with the scene.

How to enable gradient background in the viewport window

To enable gradient background in the “3D View” window you need:

  • open the “Preferences” window
  • press the “Themes” button
  • in the “3D View” – “Theme Space” -” Gradient Colors” section on the “Use Gradient” checkbox
  • and tune the gradient colors “Gradient HighOff” (top color) and “Gradient Low” (bottom color)
  • press the “Save Preferences” button to save changes