Render starts in a new window in Blender 2.81 by default. And there is no more render display mode settings in the “Render” menu. These settings were moved into the “Preferences”. To configure render execution window – open the “Preferences” window, press the “Interface” button and in the “Temporary Windows” configure the “Render In” parameter as you need.
Blender Outliner supports a sequential selection of a number of objects or collections – hold the left mouse button and move the cursor in a required direction.
The panel with system disks list is collapsed in the “File Browser” window by default. But some times it is not convenient.
Not to expand it manually every time we can make a simple modification:
To increase the speed and convenience of working with the “Pie Menu” in Blender you can use its “autoclick” option. To use it press the desired “Pie Menu” call keys, don’t release them, move the mouse cursor in the direction of the desired item, and only then release the buttons on the keyboard. You don’t need to click on a menu item, the choice is made automatically.
In the latest Blender 2.80 builds, the visibility control icons are disappeared from the Outliner window.
They were not removed, they are just hidden from the interface by default. To return them to their usual place click the button with the funnel image and mark the icons you need to display.
After closing the dialog box, the icons will appear in their places.
In Blender 2.8 the selection mode has been changed. The “select all” command is still mapped to pressing the “a” key, but the “deselect all” command in Blender 2.8 is now mapped to a double-click of the “a” key or to the “alt + a” key combination. However, it is easy to return the familiar selection mode from Blender 2.7 – selecting and deselecting all by pressing one “a” key.
To do this, in the “Preferences” window in the “Keymap” section type “object.select” in the search field. In the search results in the “Object mode” section in the line with “a” key snapping set the “Toggle” value to the “Action” parameter.
This will return the familiar selection in object mode.
Blender color themes can be configured manually, but it is much convenient to install already prepared custom theme.
To install a new color theme to Blender you need:
Сustom color themes for Blender 2.8:
In order to resize the T- or N-panel of the Blender UI, you just need to hold the edge of the panel with the mouse and drag it left or right. However, in this case, you can only change the size of the panel itself, but not the interface elements on it.
To change elements size and the font size of the panel, you need:
- hover cursor on the panel
- hold together the “ctrl” keyboard button and the middle mouse button (scroll wheel)
- move the mouse up or down
This works not only for the side panels but also for all the “Properties” window.
The coordinate axes widget in the viewport window can be switched to a simple and familiar look, like in Blender 2.7.
Clicking the collection “eye icon” in Blender 2.8 outliner shows and hides the visibility of objects from this collection in viewport window. To show only objects from the necessary collection and hide objects from all other collections with a single click – click the “eye icon” with the “Ctrl” button pressed.
In Blender 2.8 the toolbars are located on the top of the working windows. But you can easily return them to the habitual bottom position.
Right-click on the panel and select “Flip to Bottom” to move the panel down. To return the panel back to the top, right-click on it and select “Flip to Top”.
This feature is not Blender 2.8 exclusive, the same can be done in Blender 2.7.
In the new Blender 2.80 in the “3D View” window (3D Viewport), when scrolling a wheel to zoom or pressing the num pad buttons (1, 3, 7, 9) to center the view to different sides, the projection mode automatically changes between orthographic and perspective.
To disable this automatic mode changing, in the “User Preferences” window – “Navigation”, change the value of the Auto Perspective checkbox:
State switches so-called “radio buttons” are used in the case to limit the choice by one value from several available ones. There are a lot of such buttons in the Blender interface, for example, switching between RGB and BW rendering modes or setting the texture mapping mode. Such buttons can be created in the Blender add-ons interface too.
Let’s create our own radio button switcher.