“Save Selected” – Blender 3D add-on that allows saving selected objects in the scene into a separate *.blend file.
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Blender 3D: tutorials, articles, tips, notes
“Save Selected” – Blender 3D add-on that allows saving selected objects in the scene into a separate *.blend file.
Buy on Gumroad |
Blender add-on “M-Cleaner” updated to v. 1.3.2.
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To improve the speed and convenience of developing Blender add-ons with Microsoft Visual Studio Code, this IDE can show the code auto-completion for common Blender API types.
This way of adding autocomplete is by Zen3515.
Blender 2.92 beta and Blender 2.93 alpha become available for download in daily builds on the Blender official site.
Detailed time-lapse about creating a procedural cup of coffee with a donut in Blender using the only Shader Editor nodes. The three-dimensionality of objects is achieved through the use of vector displacement.
Author: Erindale Woodford
Blender add-on “Neoner” updated to v. 1.1.2.
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Every time switching to a new Blender version, add-on developers face the problem of updating the Python API. In order for add-ons to work correctly with the newest version of the API, developers need to make the necessary updates to their code.
To check the changes of the new Python API version, you need:
Continue reading “How to check the last changes in the Blender Python API”
Blender add-on “NodeTree Source” updated to v. 1.0.2.
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Gumroad |
Blender Python API autocomplete modules: fake-bpy-modules by Nutti update – added branch for Blender 2.91.
Last release: 2020.12.16.
Author GitHub: https://github.com/nutti/fake-bpy-module
Only files (without pip installation) https://github.com/Korchy/blender_autocomplete
The camera angle in Blender can be set both in millimeters – the Focal Length parameter, and in degrees – the Field of View parameter.
To get the Field of View in degrees from the Focal Length value in millimeters, we can use the following formula:
Continue reading “How to get camera FOV in degrees from focal length in mm”
Erindale Woodford, the creator of very complex and advanced shaders, has released all of his shaders from the Nodevember 2020 event.
A pack of 30 shaders can be downloaded from Gumroad.
All shaders are available for free for personal and commercial use.
Blender Cloud has published a *.blend file with the splash screen for Blender 2.91. The file is available for free download.
The splash screen author is Robin Tran.
The file is distributed under the CC-BY-SA license.
The Blender 2.83.10 LTS release is enabled for downloading on the official Blender site.
Blender 3D add-on for quick and easy creation of turntable (spin 360) animations.
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Blender add-on “Area Switcher” updated to v. 1.0.1.
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Today we, Atayants Architects, want to present the results of our Temple of Bel reconstruction.
This remarkable date this year marks a memorable event – the opening in the State Hermitage Museum of an exhibition dedicated to the reconstruction of the UNESCO heritage site of the Bela Temple in Palmyra (Roman Empire, 32 AD), which was completely destroyed in 2015.
The digital reconstruction was done entirely by hand in Blender 3D based on numerous references, drawings, satellite imagery, and photogrammetry of objects captured at the scene of the tragedy in the paramilitary zone, and it took several years to process and put everything together.
This project is powered by the fascinating ability of Blender to handle complex modeling workflows, such as
Details are available in the video (Russian only).
Contents:
Announced by Paul Kotelevets (1D_Inc)
We can access vertex groups for the active mesh through its “vertex_groups” structure.
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bpy.context.active_object.vertex_groups |
Continue reading “How to create a Vertex Group and add vertices to it with the Blender Python API”
To make a new UV with the Python API and set coordinates to its points, we need:
First – create a new UV with the desired name:
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new_uv = bpy.context.active_object.data.uv_layers.new(name='NewUV') |
Next, to specify the coordinates of its points, we need to cycle through all the “loops” of the mesh: Continue reading “How to create a new mesh UV with the Blender Python API”