Creating procedural scratched plastic material in Blender
Creating procedural scratched plastic material in Blender by Ryan King Art.
Creating procedural scratched plastic material in Blender by Ryan King Art.
I’m 3D printing Blender’s main symbol – Suzanne.
I’ve remade the mesh to make it into a keychain or bag accessory.
Starting with Blender 4.5, add-on developers can provide their developments to users in two formats: both traditional add-ons and new extensions. While the average user might not notice these internal format differences when installing and working with add-ons and extensions, some confusion can arise when an add-on or extension needs to be removed.
Creating procedural gravel material in Blender by Ryan King Art.
Blender add-on Save Selected updated to v. 1.1.0.
Starting with Blender 4.5, the developers fundamentally changed the approach to developing Blender add-ons. Now – Extensions, rather than Add-ons. The old add-on format still works correctly, and if you don’t intend to publish your add-ons in the official Blender Extensions library, you don’t need to change anything. However, if you want your add-ons to be supported by Blender in the future, it’s a good idea to make some changes now. One such improvement is the creation of a manifest file.
Creating procedural pine tree branch in Blender using Geometry Nodes by Ryan King Art.
Blender add-on “EEVEE Materials Override” updated to v. 1.3.3.