Creating procedural pine tree branch in Blender using Geometry Nodes
Creating procedural pine tree branch in Blender using Geometry Nodes by Ryan King Art.
Creating procedural pine tree branch in Blender using Geometry Nodes by Ryan King Art.
Creating procedural black leather material in Blender by Ryan King Art.
Creating vintage style christmas lights in Blender by Ryan King Art.
When designing procedural materials, we typically use the Modulo node when we need to create a cyclical pattern over a specific area of the surface. However, this node has a feature: it correctly processes only positive values and clips all values below zero.
Where to use Modulo or Wrap shader nodes in BlenderRead More »
Creating procedural snow material in Blender by Ryan King Art.
A tesseract, let’s forget about the Marvel universe for a moment, is a very real geometric figure – a four-dimensional hypercube, one of the six regular polycubes in four-dimensional space. In our familiar three-dimensional space, a tesseract looks like the common “cube within a cube.” And such a figure can be easily created using Geometry Nodes in Blender.
Creating a tesseract in Blender using Geometry NodesRead More »
Creating procedural customizable rope in Blender using Geometry Nodes by Ryan King Art.
Creating procedural terrazzo tile material in Blender by Ryan King Art.
Creating procedural terrazzo tile material in BlenderRead More »
Creating procedural desert planet material in Blender by Ryan King Art.
Creating procedural ceramic material in Blender by Ryan King Art.