Creating procedural brushed aluminum material
Creating procedural brushed aluminum material in Blender by artist B.
Creating procedural brushed aluminum material in Blender by artist B.
Most Blender modifiers can be realized using Geometry Nodes. For example, to make meshes “spherical” we can realize the Cast To Sphere modifier with only 5 geometry nodes.
Simple Cast To Sphere modifier in Blender using Geometry NodesRead More »
In order to bind the “face” direction of one object to another object, Blender usually uses the Track To constraint. However, if necessary, we can make the same tracking constraint using Geometry Nodes.
Creating procedural apple material in Blender by Ryan King Art.
To create radial arrays – the arrangement of objects along a circular path, the “Array” modifier is usually used in Blender. However, such an array can be easily made using Blender Geometry Nodes.
In Blender, using Geometry Nodes, we can make a simple and at the same time effective text decoration in several threads.
Creating procedural birch tree bark material in Blender by Ryan King Art.
Creating procedural cracked leather material in Blender by Ryan King Art.
Creating procedural cracked ice material in Blender by Ryan King Art
Creating procedural Mars planet material in Blender by Ryan King Art in two parts.
Part 1: