Creating procedural chunky concrete material in Blender
Creating procedural chunky concrete material in Blender by Ryan King Art.
Creating procedural chunky concrete material in Blender by Ryan King Art.
We can get the location of an object, its origin point, in Blender Geometry Nodes using just two nodes: Object Info and Self Object.
Showing the location of an object in Blender using Geometry NodesRead More »
Creating procedural black veined marble material in Blender by Ryan King Art.
When procedural modeling in Blender using Geometry Nodes, we often use various parameters of mesh geometry, such as the position of vertices in space, the length of edges, direction of the normals, etc. Also, quite often we need to know the angle between two adjacent mesh edges. Getting it using GN and mathematics is not difficult.
Calculating the angle between edges using Blender Geometry NodesRead More »
Creating procedural aqua marble material in Blender by Ryan King Art.
Creating procedural clay pot material in Blender by Ryan King Art.
Creating procedural green camo fabric material in Blender by Ryan King Art.
Creating procedural wavy marble material in Blender by Ryan King Art.
Creating procedural brown granite material in Blender by Ryan King Art.
Creating procedural gold solar panels material in Blender by Ryan King Art.