Creating procedural chipped paint material in Blender
Creating procedural chipped paint material in Blender by Ryan King Art.
Creating procedural chipped paint material in Blender by Ryan King Art.
A tangent space normal map is one of the most popular types of normal maps used in 3D. The easiest way to create such a normal map for any object in Blender is by applying the appropriate matcap from Blender’s built-in set of matcaps. We can also create such a normal map shader using nodes if needed.
Procedural tangent space normal shader in BlenderRead More »
Creating procedural rubber material in Blender by Ryan King Art.
Creating procedural scratched plastic material in Blender by Ryan King Art.
Creating procedural gravel material in Blender by Ryan King Art.
Creating procedural black leather material in Blender by Ryan King Art.
When designing procedural materials, we typically use the Modulo node when we need to create a cyclical pattern over a specific area of the surface. However, this node has a feature: it correctly processes only positive values and clips all values below zero.
Where to use Modulo or Wrap shader nodes in BlenderRead More »
Creating procedural snow material in Blender by Ryan King Art.
Creating procedural terrazzo tile material in Blender by Ryan King Art.
Creating procedural terrazzo tile material in BlenderRead More »
Creating procedural desert planet material in Blender by Ryan King Art.