Blender add-on “EEVEE Materials Override” updated to v. 1.3.1.
- Fixed issue with overriding materials with links connected to Volume input of Output Material node.
Modifiers can be applied to a mesh from the keyboard. To apply the modifier, move the mouse cursor over it and press the key combination:
ctrl + a
Are you crazy about music? Music can change the mood and talk to you. Listening to music is a favorite hobby and entertainment for most people.
Here is an addon that does the job for you. ‘BMusic Player’ is an addon that takes all the music to one place inside Blender. Plays almost any format like mp3, wav, FLAC, M4A, aac etc. In addition to it, there will be detailed documentation about the addon and you can check it here.
BMusic Player v1.0.1 (Initial Release)
pre-order before 25th evening to get 25% discount use coupon code birthday
Finally feel the music…!
A two-part tutorial on how Vector Displacement works in Blender, how to use it in practice, and how to create geometry using only the Shader Editor nodes.
Autron: Erin Woodford
Since Blender 2.80 the deselect all function – complete deselection of all objects or geometry – has been switched from a single press of the “a” key to a double “a-a” or a combination of “alt+a” keycodes. To return the deselection function to a single “a” press, we can edit the settings of the selection operators. Or, since Blender 2.81, a special checkbox is provided for this in the keyboard shortcuts settings.
Now the selection of all objects/geometry and their total deselection will be performed by pressing the single “a” key.
Detailed time-lapse about creating a procedural cup of coffee with a donut in Blender using the only Shader Editor nodes. The three-dimensionality of objects is achieved through the use of vector displacement.
Author: Erindale Woodford
To make a new UV with the Python API and set coordinates to its points, we need:
First – create a new UV with the desired name:
new_uv = bpy.context.active_object.data.uv_layers.new(name='NewUV')
Next, to specify the coordinates of its points, we need to cycle through all the “loops” of the mesh:
You may need to get a list of coordinates of the mesh’s UV, for example, when exporting a mesh from Blender’s internal format to any external formats.
A list of the mesh UV-s can be got by accessing the “uv_layers” structure:
# [bpy.data.meshes['Cube'].uv_layers["UVMap"], bpy.data.meshes['Cube'].uv_layers["UVMap.001"]]
Making a clock in Blender with nodes tutorial. The result is a procedural real-time clock shader.
Author Dr. Blender
Creating and using procedural erosion and wear shaders in Blender 2.9 tutorial.
A simple technique for creating beautifully animated shaders by combining noise textures:
Video by Sam Debenham
BIS (Blender Interplanety Storage) updated to v.1.9.1.
BIS (Blender Interplanety Storage) updated to v.1.9.0.
A brief review of the Blender 2.9 new features.