Blender add-on “Save Selected” updated to v. 1.0.2.
- Add-on checked with Blender versions 2.83, 2.90, 2.92
- The minimum required version downgraded to 2.83
|Buy on Gumroad|
In Blender, we can select and deselect mesh vertices through the “select” property for each vertex.
However, to deselect a vertex, it is not enough to set it’s “select” property to “False”
A two-part tutorial on how Vector Displacement works in Blender, how to use it in practice, and how to create geometry using only the Shader Editor nodes.
Autron: Erin Woodford
Since Blender 2.80 the deselect all function – complete deselection of all objects or geometry – has been switched from a single press of the “a” key to a double “a-a” or a combination of “alt+a” keycodes. To return the deselection function to a single “a” press, we can edit the settings of the selection operators. Or, since Blender 2.81, a special checkbox is provided for this in the keyboard shortcuts settings.
Now the selection of all objects/geometry and their total deselection will be performed by pressing the single “a” key.
Detailed time-lapse about creating a procedural cup of coffee with a donut in Blender using the only Shader Editor nodes. The three-dimensionality of objects is achieved through the use of vector displacement.
Author: Erindale Woodford
We can access vertex groups for the active mesh through its “vertex_groups” structure.
To make a new UV with the Python API and set coordinates to its points, we need:
First – create a new UV with the desired name:
new_uv = bpy.context.active_object.data.uv_layers.new(name='NewUV')
Next, to specify the coordinates of its points, we need to cycle through all the “loops” of the mesh: Continue reading “How to create a new mesh UV with the Blender Python API”
You may need to get a list of coordinates of the mesh’s UV, for example, when exporting a mesh from Blender’s internal format to any external formats.
A list of the mesh UV-s can be got by accessing the “uv_layers” structure:
# [bpy.data.meshes['Cube'].uv_layers["UVMap"], bpy.data.meshes['Cube'].uv_layers["UVMap.001"]]
Making a clock in Blender with nodes tutorial. The result is a procedural real-time clock shader.
Author Dr. Blender
Blender add-on with additionals tools for working with meshes UV-s in UV Editor.
Creating and using procedural erosion and wear shaders in Blender 2.9 tutorial.
A simple technique for creating beautifully animated shaders by combining noise textures:
Video by Sam Debenham
BIS (Blender Interplanety Storage) updated to v.1.9.1.
BIS (Blender Interplanety Storage) updated to v.1.9.0.
A brief review of the Blender 2.9 new features.
The Blender 2.90.1 release is enabled for downloading on the official Blender site.
To add an operator to the area header, we can use the “append” and “prepend” functions specifying in its parameters the drawing function of the operator call button.
For example, to add an operator of adding the default cube to the header of the viewport (3D View) area, we need to define the operator drawing function:
def cube_add_fnc(self, context):
self.layout.operator('mesh.primitive_cube_add', text='', icon='MESH_CUBE')
and add it to the window header:
The operator button will appear in the header of the viewport window.
Now we can view a list of all the functions that add operators to the area header by the “_draw_funcs” property of the “draw” method.
# [<function cube_add_fnc at 0x000000000FC8B8B8>, <function VIEW3D_HT_header.draw at 0x000000000F9C0678>, <function draw_pause at 0x0000000011633A68>]
Note that the “_draw_funcs” property would be defined only if custom operators have been added to the area header. If custom operators were not added to the header, an error will be thrown:
AttributeError: ‘function’ object has no attribute ‘_draw_funcs’
Checked the work of my add-ons with the current Blender 2.90 release – all add-ons work correctly.
Eevee Materials Override
Print To Python Console
Accurate Region Border
Add-Ons Template Generator
Environment Brute Force
Blender Cloud has published a *.blend file with the splash screen for Blender 2.90. The file is available for free download.
The splash screen author is Daniel Bystedt.
The file is distributed under the CC-BY-SA license.