Creating procedural sci-fi greeble material
Creating procedural sci-fi greeble material in Blender by Ryan King Art.
Creating procedural sci-fi greeble material in Blender by Ryan King Art.
Creating procedural car paint material in Blender with metallic glitter texture by artist B.
Creating procedural animated fire and smoke material in Blender by Ryan King Art.
One of the usual operations in modeling is extruding a mesh from a plane of a certain profile along a given curve so that a three-dimensional shape is obtained. This could be done using Blender Geometry Nodes.
Creating procedural hamburger meat patty material in Blender by Ryan King Art.
Creating procedural ceramic material with cracked texture by artist B.
Creating procedural lumpy clay material in Blender by Ryan King Art.
Shaders with the parallax effect looks very impressive when modeling windows – if the camera moves around the scene, the view from the window also shifts slightly, creating the illusion of a large open space outside the window.
In order to bind the “face” direction of one object to another object, Blender usually uses the Track To constraint. However, if necessary, we can make the same tracking constraint using Geometry Nodes.