Aligning the origin to the bottom for all selected objects using the Blender Python API
The geometry of objects in Blender is always built around the origin – a point that is taken as the starting point in the object’s local coordinate system. And if the origin does not lie in the plane of the object’s base, it can be difficult to place this object on the surface of another object. We can quickly set the origin to the bottom for all selected objects in the scene, writing a script using the Blender Python API.
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