Scaling polygons to center on Blender Geometry Nodes
Using Blender Geometry Nodes, we can create a simple and effective technique for scaling mesh polygons to their center.
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Using Blender Geometry Nodes, we can create a simple and effective technique for scaling mesh polygons to their center.
Scaling polygons to center on Blender Geometry NodesRead More »
Using Blender Geometry Nodes, we can very easily and quickly create the effect of a spatial funnel with animation.
With Blender Geometry Nodes we can create one-, two- and three-dimensional arrays of objects, just like we created them with the Array modifier. And even better, the arrays created with Geometry Nodes do not multiply the geometry, which affects the viewport speed, memory consumption and scene size.
By combining text extrusion with a simple mathematical operation, we can get an interesting effect of volumetric text in waves.
Bending text along a curve is one of the spectacular techniques for creating various unusual and interesting inscriptions. In Blender, this can be done using Geometry Nodes.
Blender Geometry Nodes has a number of nodes for working with text strings. There are nodes that allow us to convert numbers into text, and replace substrings in a text string. As an example, let’s implement a “countdown” from ten to zero words.
With Blender Geometry Nodes, we can fill the curve with the required number of objects. We can also make the fill a little more interesting by changing the size of the fill objects randomly.
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Let’s fill the curve with the required number of objects so that they occupy the entire length of the curve without gaps, adjusting their scale if necessary.
Filling a curve with the number of objects with Blender Geometry NodesRead More »
Deforming a mesh with texture maps in Blender Geometry Nodes, we can achieve very interesting results. For example, with the Voronoi texture, it is very easy to add a bit of “organic” to any object.
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With Blender Geometry Nodes we can easily and quickly create a fully procedural golf ball.