Showing face normals in the Spreadsheet
Starting from Blender 3.6, the default display of face normals for Geometry Nodes in the Spreadsheet area has been removed. We can return the display of normals using the output attribute and the Normal node.
Starting from Blender 3.6, the default display of face normals for Geometry Nodes in the Spreadsheet area has been removed. We can return the display of normals using the output attribute and the Normal node.
Creating beautiful and impressive procedural shaders or geometric nodes in Blender requires building complex node trees consisting of a large number of nodes and many connections (links) between them. After some time it becomes difficult to track where this or that link, stretched across the entire node tree “on three screens”, begins and where exactly it ends. A simple trick can help to simplify the node tree a little and reduce the number of connections – using several copies of the Group Input node.
Simplifying the node tree using several Group Input nodesRead More »
Most Blender modifiers can be realized using Geometry Nodes. For example, to make meshes “spherical” we can realize the Cast To Sphere modifier with only 5 geometry nodes.
Simple Cast To Sphere modifier in Blender using Geometry NodesRead More »
In order to bind the “face” direction of one object to another object, Blender usually uses the Track To constraint. However, if necessary, we can make the same tracking constraint using Geometry Nodes.
To create radial arrays – the arrangement of objects along a circular path, the “Array” modifier is usually used in Blender. However, such an array can be easily made using Blender Geometry Nodes.
In Blender, using Geometry Nodes, we can make a simple and at the same time effective text decoration in several threads.
A simple but effective way to visualize an object laser scanning in a sci-fi style can be done in Blender using Geometry Nodes.
The simplest “Inset Faces” operation – extruding polygons individually into themselves, can be done in Blender Geometry Nodes with just two nodes.
The simplest Inset Faces using Blender Geometry NodesRead More »
Using Geometry Nodes in Blender, we can create simple bodies of revolution – objects which shape is determined by the rotation of the surrounding profile around the coordinate axe.
Creating rotation bodies in Blender using Geometry NodesRead More »
With Geometry Nodes in Blender, we can quickly distribute many small objects along the boundaries of a single large mesh and adjust the size of the footprint or area.