Inverting 1 to 0 and back with nodes
In order to make an inversion of the boolean value: invert 1 to 0 and 0 back to 1, we only need to use two Math nodes in the Blender node editor.
In order to make an inversion of the boolean value: invert 1 to 0 and 0 back to 1, we only need to use two Math nodes in the Blender node editor.
To make a spring with Geometry Nodes in Blender, all we need to do is use some vector math. Taking a straight line as a basis, we can move its points in accordance with the circle equation so that in the end they form a spring.
To distribute objects with Blender Geometry Nodes, the “Distribute Points on Faces” node is usually used. It produces a set of points randomly scattered over the surface of the mesh polygons. Next, the necessary objects are located at these points. In common case, these points are located randomly, and the objects located on them can intersect with each other if the points are close. However, we can configure the nodes so that the meshes located on the points will not intersect.
Distributing objects on a plane without intersections with Blender Geometry NodesRead More »
With Blender Geometry Nodes, we can quickly turn an ordinary font into an interesting font with the spectacular border. The main assistant in creating such a font will be the Extrude node.
With Geometry Nodes in Blender we can easily create the effect of an object flowing from place to place. The effect is universal and can be applied to any mesh.
When we use “Position”, “Index”, “Normal” or any other nodes from the “Input” group in Blender Geometry Nodes we need to be clear about exactly what information they provide.
Features of using nodes from the Input group in Blender Geometry NodesRead More »
In Blender with Geometry Nodes, we can create several mesh instances (copies of a mesh), distribute them along a curve, and slide them along this curve to the desired position.
Sliding instances along a curve in Blender using Geometry NodesRead More »
When we create a Geometry Nodes node tree by a script, after building the node tree itself, the Geometry Nodes attributes need to be set in order to access these attributes from other areas, for example, from the Shader Node tree.
How to manage the Geometry Nodes attribute by the output of the geometry node treeRead More »
With Geometry Nodes in Blender, we can easily transform any object into its UV map.
And it is not necessary to bake the coordinates transformation of its points into shape keys. With the Geometry Nodes, we can do this very simply.
Transforming mesh to its UV map with Geometry Nodes in BlenderRead More »
If we are placing instances with Geometry Nodes, applying this modifier will destroy all the instances.
Applying the Geometry Nodes modifier with instancesRead More »