How to scroll animation in the Viewport window
To scroll the animation in Blender without leaving the “Viewport” window – hold the Alt key and turn the mouse wheel.
This type of animation scroll works even if there is no “TimeLine” window open.
To scroll the animation in Blender without leaving the “Viewport” window – hold the Alt key and turn the mouse wheel.
This type of animation scroll works even if there is no “TimeLine” window open.
In Blender 2.8 node connectors in the “Shader Editor” window are straight by default, unlike earlier versions, where they bent curving. To return the usual connections bend, change the following settings:
In the last Blender 2.83 version, the function to remove doubles and merge vertices is moved to the “m” key code. The “alt + m” key code, used before, now executes the “Split” functions.
For those who want to know “how Blender works” to write their own scripts and add-ons, the developers have provided a very convenient option – the ability to view any element source code in a single click.
To see the source code of any element: open the “Text Editor” window; then simply click on the desired element with the right mouse button and select “Edit Source”.
Add-ons are not reloaded by pressing the F8 key in the Preferences – Add-ons window in Blender 2.83. The add-ons reload function call with this key shot was no longer tied starting with Blender 2.80.
To bind the add-ons reloading to the F8 key shot again:
In Blender 2.81 and earlier, you could see the possible code completion by pressing “ctrl + space” in the python console. This key-shot shows nothing in Blender 2.82.
Code autocompletion in the python console was not removed in 2.82, it was moved to the “tab” key.
Interface elements in custom user panels often do not correspond to each other in size. As a result – the overall panel layout does not look beautiful. As an example, let’s create a custom panel and place an operator button and an input text field on it.
When opening files through the “File Browser” in Blender 2.8x, directories (folders) are opened with mouse double-click. This change has been made for better compatibility with the standards (directories are opened by double-clicking in most file managers, for example, in the Windows Explorer), but this is not always convenient.
To make the folders opening by a single click:
How to open folders by a single click in Blender 2.8xRead More »
A few settings that can make your work in Blender a little bit convenient.
Remove the default cube. Each time you open a new scene, you delete it. Let’s do it once.
Remove the lamp light source. In most scenes, you will adjust the lighting in a completely new way.
Put the camera in a separate collection and hide it from the viewport (click on the “eye” in the outliner window), now the camera does not interfere with the scene.
To change the camera height in the “walk/fly” mode in the 3D Viewport window (enables with shift + ` keycode), you need to on the “Gravity” checkbox in the “Preferences” window – “Navigation” and tune the height with the “View Height” parameter.