Blender add-on: Carousel
Blender 3D add-on for quick and easy creation of turntable (spin 360) animations.
Blender 3D add-on for quick and easy creation of turntable (spin 360) animations.
Blender add-on “Area Switcher” updated to v. 1.0.1.
Today we, Atayants Architects, want to present the results of our Temple of Bel reconstruction.
This remarkable date this year marks a memorable event – the opening in the State Hermitage Museum of an exhibition dedicated to the reconstruction of the UNESCO heritage site of the Bela Temple in Palmyra (Roman Empire, 32 AD), which was completely destroyed in 2015.
The digital reconstruction was done entirely by hand in Blender 3D based on numerous references, drawings, satellite imagery, and photogrammetry of objects captured at the scene of the tragedy in the paramilitary zone, and it took several years to process and put everything together.
This project is powered by the fascinating ability of Blender to handle complex modeling workflows, such as
Details are available in the video (Russian only).
Contents:
Announced by Paul Kotelevets (1D_Inc)
We can access vertex groups for the active mesh through its “vertex_groups” structure.
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bpy.context.active_object.vertex_groups |
How to create a Vertex Group and add vertices to it with the Blender Python APIRead More »
To make a new UV with the Python API and set coordinates to its points, we need:
First – create a new UV with the desired name:
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new_uv = bpy.context.active_object.data.uv_layers.new(name='NewUV') |
Next, to specify the coordinates of its points, we need to cycle through all the “loops” of the mesh:
How to create a new mesh UV with the Blender Python APIRead More »
The Blender 2.91 release is enabled for downloading on the official Blender site.
You may need to get a list of coordinates of the mesh’s UV, for example, when exporting a mesh from Blender’s internal format to any external formats.
A list of the mesh UV-s can be got by accessing the “uv_layers” structure:
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bpy.context.object.data.uv_layers[:] # [bpy.data.meshes['Cube'].uv_layers["UVMap"], bpy.data.meshes['Cube'].uv_layers["UVMap.001"]] |
Making a clock in Blender with nodes tutorial. The result is a procedural real-time clock shader.
AuthorĀ Dr. Blender
Blender add-on with additionals tools for working with meshes UV-s in UV Editor.