Сreating a donut and a cup of coffee onlys with shader nodes timelaps

Detailed time-lapse about creating a procedural cup of coffee with a donut in Blender using the only Shader Editor nodes. The three-dimensionality of objects is achieved through the use of vector displacement.

Author: Erindale Woodford

Nikita

Author: Nikita

Blender add-ons developer and articles writer.