Blender
Viewing data from another .blend file using temp_data context
If, after opening one .blend file, we need to view data from another .blend file, we can use the temporary data (temp_data) context.
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Extrude along curve using Blender Geometry Nodes
One of the usual operations in modeling is extruding a mesh from a plane of a certain profile along a given curve so that a three-dimensional shape is obtained. This could be done using Blender Geometry Nodes.
Creating procedural hamburger meat patty material
Creating procedural hamburger meat patty material in Blender by Ryan King Art.
Doo-Sabin mesh subdivision using Blender Geometry Nodes
Doo-Sabin mesh subdivision based on a generalization of bi-quadratic uniform B-splines, as opposed to the more commonly used Catmull-Clark subdivision, which is based on generalized bi-cubic uniform B-splines. We can create a Doo-Sabin mesh subdivision using Blender Geometry Nodes with just two nodes.
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Optimizing the speed of data access using foreach_()
The Python language used in the Blender API is very loyal and undemanding when it comes to data typing. However, when working with large amounts of data, the universalization of type conversion can negatively affect the speed of the code. For example, the simplest foreach_get() cycle, which takes data from a set of elements and puts it into an array, can be significantly speeded up simply by choosing the right type of the destination array data.
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Sequentially iterating through objects in a collection using Blender Geometry Nodes
Using the Collection Info node in Blender Geometry Nodes, we can access any object located in a specific collection. By accessing objects in a collection by index, we can easily change the current displayed object, simulating a sequential object scrolling.
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Simple shade autosmooth using Geometry Nodes
Using the Edge Angle node, which allows us to determine the angle on a common edge of two neighboring polygons, we can easily create an analogue of the “shade autosmooth” function – automatically turning on a smooth shading depending on the polygons angle.
Creating procedural ceramic material with cracked texture
Creating procedural ceramic material with cracked texture by artist B.