Applying the Geometry Nodes modifier with instances
If we are placing instances with Geometry Nodes, applying this modifier will destroy all the instances.
Applying the Geometry Nodes modifier with instancesRead More »
If we are placing instances with Geometry Nodes, applying this modifier will destroy all the instances.
Applying the Geometry Nodes modifier with instancesRead More »
Blender add-on “NodeTree Source” updated to v. 1.2.4.
We can make a mesh move along a curve in Blender using Geometry Nodes. Let’s take a simple example of how to do this.
Blender add-on Freeze Transform updated to v. 1.0.1.
When we create complex shaders in Blender, consisting of a large number of node groups, the menu for adding new nodes to the material gets clogged up very quickly. In a long list of node groups, it becomes difficult to find the one we need, and even a search does not always save the day. The list of node groups in the menu can be reduced by hiding unnecessary node group names from it.
Blender add-on Instances Colorizer updated to v. 1.1.0.
To create several identical UI panels with the same set of fields and buttons in different areas in Blender, the easiest way is to copy the panel code and replace the parameters that determine in which area the panel will be shown.
The main disadvantage of this method is code duplication, which can make difficulties in the future – when editing panels, changes must be made to each copy of the code, instead of changing it at once for all panels.
Creating the same UI panels in different Blender areas with no code duplicationRead More »
Sometimes it is necessary to register an operator that couldn’t be called by the user directly. For example, if this operator is supposed to be called only by another operator after a series of checks or additional actions.
Sprite Cloud – Blender 3D add-on for easily creating sprites – image planes that are always facing the active camera.