NodeBook

Enabling the Bloom effect in Blender 4.2

In Blender 4.1 and earlier versions, the diffuse glow effect for the EEVEE render engine was simply enabled by checking the special “Bloom” checkbox in the Properties panel on the Render Properties tab. In Blender 4.2, due to the upgrading to the new version of the EEVEE-Next render engine, this tab was removed, and now we can’t enable or disable the bloom effect with one button.

Fast connection of nodes

Usually we create links between two nodes by left-clicking the desired socket on the first node and drag-and-drop the link to the desired socket on the second node. This is not always convenient, especially if the nodes are located far from each other. However, in Blender it is possible to quickly connect two nodes with links based on the socket type, simply by pressing the “f” key.

Doo-Sabin mesh subdivision using Blender Geometry Nodes

Doo-Sabin mesh subdivision based on a generalization of bi-quadratic uniform B-splines, as opposed to the more commonly used Catmull-Clark subdivision, which is based on generalized bi-cubic uniform B-splines. We can create a Doo-Sabin mesh subdivision using Blender Geometry Nodes with just two nodes.

Sequentially iterating through objects in a collection using Blender Geometry Nodes

Using the Collection Info node in Blender Geometry Nodes, we can access any object located in a specific collection. By accessing objects in a collection by index, we can easily change the current displayed object, simulating a sequential object scrolling.