Blender

How to arrange objects along a curve without distortion

The simplest way to arrange objects along a curve in Blender is to use two modifiers: “Array” and “Curve”. However, in this case, the object is distorted – its shape adjusts to the shape of the curve. In some cases, for example, when designing curbs or tank tracks, this is undesirable.

There are several ways to arrange objects along a curve without distortion. One of them is to use an intermediate mesh.

Setting up the scene environment for convenient retopology

To make our retopology process faster and easier, the scene environment may be slightly adjusted.

 

First, let’s enable snapping, set “Face” mode, and enable snapping to “Active” in the “Snapping With” section.

Also, check the “Backface Culling” checkbox so that the active retopology points do not magnetize to the backside of the processed mesh.