Splash screen for 2.79
Blender Cloud published splash screen for the upcoming 2.79 release.
*.blend-file with the whole scene can be downloaded from the same page.
Blender Cloud published splash screen for the upcoming 2.79 release.
*.blend-file with the whole scene can be downloaded from the same page.
One of the amazing Blender features is that the graphical user interface GUI is not absolutely necessary for its work. You can install Blender on an operating system without a graphical shell and successfully render your scenes. Such types of a Blender installations are usually required to organize various render farms.
For example, consider Blender installation on the server Linux Debian operating system.
BIS (Blender Interplanety Storage) add-on release.
Finally, I finished it. It’s release now!
BIS (Blender Interplanety Storage) add-on intermediate update to v.0.0.3
The addon is almost in the prerelease state.
To make a release, it was left to clean up a bit the server (site) side – increase the size of the previews, add tags and node names editing, make a separate list for saved texts. And also test the add-on with complex materials.
How to access the active (selected) objects through the Blender Python API from scripts/add-ons:
1 |
bpy.context.area.spaces.active |
1 |
bpy.context.screen.scene |
1 |
bpy.context.active_object |
1 |
bpy.context.active_object.active_material.node_tree.nodes.active |
1 |
bpy.context.scene.node_tree.nodes.active |
1 |
bpy.context.area.spaces.active.text.as_string() |
1 |
bpy.context.active_object.data.uv_layers.active |
BIS (Blender Interplanety Storage) add-on intermediate update to v.0.0.2
Blender Interplanety Storage (BIS) add-on is still under development, but I decided to open early access to it.
This add-on is the first, which I planned to do at least somehow commercially justified. Is it really possible to write a commercial add-on for Blender? In any case, it is necessary to have at least some support for the add-on, because it is not local and without any justification, it makes no sense to keep the web server for it. The first idea of commercialization was about the monthly subscription. I was going to do it after finally finish the addon development (full support of all kinds of nodes and solvation of the most of emerging issues). Only after the completion of all this work I was going to open the add-on for users.
The reason of the early access was the discussion in Blender’s VK group. It was suggested that add-on with a commercial basis is not needed with the presence of Blender Cloud or VX Matlib add-on. Users will not pay for anything that can be obtained another way for free.
So the first, and most important, question – are users need such add-on? In the subscripted version or only for free? Or maybe most of the existing solutions are enough?
Blender Interplanety Storage (BIS) – the online material (shader) library add-on for Blender 3D creation. With the BIS add-on, you can save materials (groups of nodes) to the online personal library and then convenient search and upload them. Saved materials are available from any computer through the add-on installed in Blender.
Writing scripts in Blender we often need to know the full list of object properties to access them through the Blender API. Consider how we can get a list of available object methods and properties.