Saving and restoring the 3D Viewport position
With the Blender Python API, we can work not only with scene objects, but also with the user interface (UI). For example, we can save and restore the position of the 3D Viewport in the scene.
With the Blender Python API, we can work not only with scene objects, but also with the user interface (UI). For example, we can save and restore the position of the 3D Viewport in the scene.
Blender add-on “B-Presets” updated to v. 1.1.7.
By default, the Group Output node from Blender Geometry Nodes node tree, has two inputs. The first one, with index 0, is the base input for the geometry. The second input, with index 1, is virtual, used to create new inputs – when we connect a link to it, a new input of a certain type is automatically created on its place.
Creating a link to a new socket of the Group Output node in Blender Geometry NodesRead More »
Creating procedural pixel shaders material in Blender by Ryan King Art.
STI-Maker – Blender add-on for saving renders to the .sti format. STI (STCI) is the game graphics format for Jagged Alliance 2 and Wizardy 8 legendary games.
Creating procedural buffalo plaid fabric material in Blender by Ryan King Art.
Since Blender 3.5 version, the Python API does not allow overriding base operators.
Overriding base operators in Blender 3.5 Python API is disabledRead More »