BIS – tiling the procedural texture with random rotation along a z-axis
Example of tiling the procedural texture with random z-axis rotation with procedural nodes.
All used nodes are available in the Blender material library BIS.
Example of tiling the procedural texture with random z-axis rotation with procedural nodes.
All used nodes are available in the Blender material library BIS.
Blender add-on BIS (Blender Interplanety Storage) update to v.1.3.4.
In order to align an object to the middle of the edge:
Creating separate elements of procedural textures in Blender is quite simply – find the desired formula, rebuilt it using mathematical nodes, and as a result, get the desired shape. However, textures created this way have one feature – no tiling. Tiling – a cyclic texture duplication, most time is considered harmful, and professional 3D artists try to avoid texture tiling. But sometimes tiling is necessary, for example, when creating patterns or ornaments.
The procedural texture element is always created in a single instance. This is because all the mathematics that forms the actual procedural image is based on the initial data – coordinates that start from 0, spread out to infinity and not repeat. However, the same mathematics helps us to solve this problem.
All procedural textures in Blender are based on math. Even such irregular structures as “Voronoi” and “Noise” are actually generated according to the mathematical formulas. An exact mathematical algorithm is sewed up into each base material node to obtain the desired image as a result.
We can not specify such algorithms in Blender in the usual mathematical format. However, among other nodes, Blender provides us the “Math” nodes – the wrap over simple mathematical operations. Using these nodes we can build complex mathematical algorithms yourself, generating interesting textures.
The Blender scene for creating material previews in the BIS style.
Materials which owners granted access to them for all other BIS users are placed in the “Open storage” section.
How to share material for all BIS users
Attention! The shared material becomes available to all BIS users. Sharing your materials you agree to their distribution under a Creative Commons license.
The “Personal storage” section of the BIS is used for saving users own materials. Stored in the personal storage materials are accessible only to there owner and no one else.
Saving materials to the BIS:
Blender add-on BIS (Blender Interplanety Storage) update to v.1.3.0.
Any material stored in the BIS storage is enabled to share by the owner for other BIS users. Shared materials can be used by all BIS users.