Creating procedural ceramic material with cracked texture
Creating procedural ceramic material with cracked texture by artist B.
Creating procedural ceramic material with cracked texture by artist B.
Creating procedural lumpy clay material in Blender by Ryan King Art.
Shaders with the parallax effect looks very impressive when modeling windows – if the camera moves around the scene, the view from the window also shifts slightly, creating the illusion of a large open space outside the window.
In order to bind the “face” direction of one object to another object, Blender usually uses the Track To constraint. However, if necessary, we can make the same tracking constraint using Geometry Nodes.
Creating procedural birch tree bark material in Blender by Ryan King Art.
Creating procedural cracked leather material in Blender by Ryan King Art.
The easiest way to create new inputs and outputs for node groups is to press the plus button in the node group editing mode (tab) on the N-panel on the “Group” section. However, when creating node groups using the Blender Python API, this method is not available.
Creating Inputs and Outputs for Node Groups in Blender 3.6 using the Python APIRead More »
Creating procedural cracked ice material in Blender by Ryan King Art
By default, shader nodes in Blender have all input and output sockets in the shape of a circle. However, if necessary, the shape of the socket can be changed.