Creating procedural Mars planet material
Creating procedural Mars planet material in Blender by Ryan King Art in two parts.
Part 1:
Creating procedural Mars planet material in Blender by Ryan King Art in two parts.
Part 1:
Creating procedural pixel shaders material in Blender by Ryan King Art.
Using Geometry Nodes in Blender, we can create simple bodies of revolution – objects which shape is determined by the rotation of the surrounding profile around the coordinate axe.
Creating rotation bodies in Blender using Geometry NodesRead More »
With Geometry Nodes in Blender, we can quickly distribute many small objects along the boundaries of a single large mesh and adjust the size of the footprint or area.
Creating procedural chocolate bar material in Blender by Ryan King Art.
Creating procedural buffalo plaid fabric material in Blender by Ryan King Art.
MatCap is a material with just one texture, but it allows to quickly and conveniently show how a mesh will look with a certain material and in a certain light. When we assign a MatCap by selecting it in the 3D viewport shading options (Shading – Lighting – MatCap), the MatCap is assigned to all objects in the scene at once. However, if we need to selectively assign a MatCap to some meshes, MatCap can be emulated using shader nodes.
Creating procedural mossy dirt material in Blender by Ryan King Art.
Creating procedural caution stripes material in Blender by Ryan King Art.