Creating procedural desert camouflage material
Creating procedural desert camouflage material in Blender by Ryan King Art.
Creating procedural desert camouflage material in Blender by Ryan King Art.
The common icons used in the UI and operators are packed inside Blender, and therefore we cannot edit or add new icons without a complete recompile of Blender. Icons for toolbars are not tied to the Blender assembly, they are stored in separate files, and we can replace or create and add new toolbar icons.
The ID of the tool icons correspond to the names of the files in which they are stored and they can be obtained simply by looking in the appropriate Blender folder. However, icon IDs can also be obtained through the Blender Python API with the help ot the ToolSelectPanelHelper class.
In Blender version 2.8x and later, a new toolbar has appeared, located in the 3D viewport area on the left side. We can create custom tools and add them to this panel using the Blender Python API.
By default, all objects in Blender are sized in the same units. However, for convenience, we can use the adaptive metric – small objects will show sizes in centimeters and millimeters, large objects – in meters and kilometers.
Creating procedural tile floor material in Blender by Ryan King Art.
Blender add-on “Mesh Source” updated to v. 1.0.1.
We can display data in a table-like form in the Blender UI with the row() and column() functions of the layout element in the Panel class, from which we inherit the custom UI panel classes.