Creating and removing mesh vertices using BMesh
The BMesh module provides users of the Blender Python API with far more options for editing meshes than the usual object data structure.
The BMesh module provides users of the Blender Python API with far more options for editing meshes than the usual object data structure.
Copying objects to the clipboard is used in Blender in the same way as in all other applications: by pressing the Ctrl + c key combination, and pasting from the clipboard with Ctrl + v. However, an interesting feature of copying and pasting objects in Blender is that the system clipboard is not actually used.
Creating procedural birch tree bark material in Blender by Ryan King Art.
We can mark and clear UV seams on the mesh geometry either manually, with the Mark Seam/Clear Seam operator, or using the Blender Python API.
In Blender, when we using the Subdivision Surface modifier, the Mean Crease parameter is used to control the stiffness of the smoothed edges. The Mean Crease value can be set via the standard UI in the N-panel, or using the Python API.
Managing the Mean Crease parameter for edges using Blender Python APIRead More »
Blender add-on “Neoner” updated to v. 1.1.3.
Commonly, when a user executes an operator in Blender, this event is automatically recorded in the “Undo History” list so that in the future he can quickly undo the execution of the operator (Ctrl + z) or execute it again – redo the operator execution (Ctrl + shift + z). However, this does not always work.
Creating procedural cracked leather material in Blender by Ryan King Art.
A simple but effective way to visualize an object laser scanning in a sci-fi style can be done in Blender using Geometry Nodes.