BPY plus v 1.8.3.
BPY plus project updated to v. 1.8.3.
- Added the “move” method to the “Collections” module for quickly moving one collection to another.
BPY plus project updated to v. 1.8.3.
Most Blender modifiers can be realized using Geometry Nodes. For example, to make meshes “spherical” we can realize the Cast To Sphere modifier with only 5 geometry nodes.
Simple Cast To Sphere modifier in Blender using Geometry NodesRead More »
Along with the scene objects, the Blender Python API allows us to interact with the Blender interface. For example, using the Python API, we can show and hide the most commonly used toolbar – the N-panel.
Opening and closing the N-panel using Blender Python APIRead More »
Shaders with the parallax effect looks very impressive when modeling windows – if the camera moves around the scene, the view from the window also shifts slightly, creating the illusion of a large open space outside the window.
In order to bind the “face” direction of one object to another object, Blender usually uses the Track To constraint. However, if necessary, we can make the same tracking constraint using Geometry Nodes.
In Blender, any object can be removed from a collection, as well as from all collections to which this object has been added, using the Python API.
Removing objects from collections using Blender Python APIRead More »
To create radial arrays – the arrangement of objects along a circular path, the “Array” modifier is usually used in Blender. However, such an array can be easily made using Blender Geometry Nodes.
In Blender, using Geometry Nodes, we can make a simple and at the same time effective text decoration in several threads.
The BMesh module provides users of the Blender Python API with far more options for editing meshes than the usual object data structure.