To distribute objects with Blender Geometry Nodes, the “Distribute Points on Faces” node is usually used. It produces a set of points randomly scattered over the surface of the mesh polygons. Next, the necessary objects are located at these points. In common case, these points are located randomly, and the objects located on them can intersect with each other if the points are close. However, we can configure the nodes so that the meshes located on the points will not intersect.
Distributing objects on a plane without intersections with Blender Geometry NodesRead More »