Blender add-on “NodeTree Source” v. 1.2.3.
Blender add-on “NodeTree Source” updated to v. 1.2.3.
- Fixed issue with materials from the Adobe Substance add-on
Blender add-on “NodeTree Source” updated to v. 1.2.3.
It can be difficult to quickly find and select the scene camera from many other objects in large scenes. However, we can make an operator and assign its call to a hotkey to find the scene camera in a moment.
To hide an object in the 3D Viewport window for the current scene we use the “object.hide_view_set” operator, which calls when we clicking the icon with an “eye” in the outliner. However, to hide the object in the viewport for all scenes of the project at once (clicking on the icon with the “monitor” image) a special operator is not provided. We can make it ourselves.
Operators for globally hiding objects in all project scenesRead More »
The Blender API recommends creating custom object properties through the predefined bpy.props classes. For example, the bpy.props.IntProperty class is used to add an integer property. These properties are convenient, work well, and are easy to display on the user interface panels.
Parent to Empty – Blender add-on for quickly parenting selected objects to an empty.
Geometry Nodes has a node that allows us to remove required vertices from a mesh. This is the “Delete Geometry” node.
To hide objects in the 3D Viewport window, we can click the “eye” icon in the outliner near the desired object name (press the “H” shortcode), or we can click the icon with the “monitor” image. In both cases, the object will be hidden.
So, what’s the difference between these two variants?
It is very simple:
Clicking on the “eye” icon hides objects only in the currently active scene of the blend file.
Pressing the icon with the “monitor” hides objects in all scenes of the blend file at once.