Blender add-on: Hide Viewport Ops
Hide Viewport Ops – Blender 3D add-on for quickly hiding and unhiding objects in the viewport for all scenes in the file at once.
To change the size of the gizmo displayed in the “3D Viewport” window:
The Blender 2.93.2 LTS release is now enabled for downloading on the official Blender site.
Since Blender 2.9, the ability to assign color tags has been added for collections. Collection with such tag is displaying in a specific color in the outliner.
The collection color tag value is stored in its “color_tag” property. To change the color label of a collection, we need to assign a certain value to this property.
For example, to mark the current active collection in green:
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bpy.context.collection.color_tag = 'COLOR_04' |
Setting colors for Blender collections with the Python APIRead More »
To add a new slot to the material slots for an object:
The simplest way to arrange objects along a curve in Blender is to use two modifiers: “Array” and “Curve”. However, in this case, the object is distorted – its shape adjusts to the shape of the curve. In some cases, for example, when designing curbs or tank tracks, this is undesirable.
There are several ways to arrange objects along a curve without distortion. One of them is to use an intermediate mesh.
How to arrange objects along a curve without distortionRead More »
Blaster – the Blender 3D add-on for quickly and easily creating blaster and magic beams.
To make our retopology process faster and easier, the scene environment may be slightly adjusted.
First, let’s enable snapping, set “Face” mode, and enable snapping to “Active” in the “Snapping With” section.
Also, check the “Backface Culling” checkbox so that the active retopology points do not magnetize to the backside of the processed mesh.
Setting up the scene environment for convenient retopologyRead More »
The “wm.context_toggle” operator is used to toggle checkboxes in the Blender interface. We can configure fast switching of any checkboxes in any windows and panels with this operator.
As an example, let’s configure the checkbox which enables/disables displaying the viewport wireframe.
To get the currently active brush in “Sculpt” mode with the Blender Python API we can use the following command:
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bpy.context.tool_settings.sculpt.brush # bpy.data.brushes['SculptDraw'] |