2.80

Fluid simulation in Blender 2.80

By Pavel_Blend

What is this article about?

In this article, I will talk about the fluid simulator in Blender 2.80. This simulator was first added to the blender at the end of 2005, in version 2.40. Since then, it has not changed significantly (the changes were mainly in the beginning, after the introduction of the blender). The simulator code was written by a third-party developer Nils Thuerey. He wrote a fluid simulation library and named it El’Beem. The engine is voxel-based on the method of lattice Boltzmann equations. It is best suited for creating water, but it has the ability to create viscous liquids (honey, chocolate …) that are not very well implemented. Soon, a new Mantaflow simulator will be introduced into the blender (by the way, Nils Thuerey is taking part in its development).

Drag and drop files to Blender

Blender supports opening projects by drag and drop. You can hold the *.blend file with the mouse, drag it to the Blender window and choose: open the entire file (replacing the currently open project), add or link objects from the dragged file to the current project.

EEVEE Shadow Catcher

There is a convenient opportunity in the Cycles render engine to render an object with shadows on a transparent background using material with the “shadow catcher” option. There is no such material in EEVEE render engine, however, in EEVEE we can make our own “shadow catcher” based only on nodes.

Completed “EEVEE Shadow Catcher” material you can get from the BIS library.