Sofa “Canasta” modeling timelapse
Sofa “Canasta” polygonal modeling tutorial.
By 1D_Inc.
Sofa “Canasta” polygonal modeling tutorial.
By 1D_Inc.
In Blender Cycles using common lamps we can illuminate objects with any texture, not just a single color.
Add an object, for example – sphere, to the scene:
shift+a – Mesh – UVSphere
and set a simple diffuse shader to it.
BIS (Blender Interplanety Storage) updated to v.1.7.1.
To increase the speed and convenience of working with the “Pie Menu” in Blender you can use its “autoclick” option. To use it press the desired “Pie Menu” call keys, don’t release them, move the mouse cursor in the direction of the desired item, and only then release the buttons on the keyboard. You don’t need to click on a menu item, the choice is made automatically.
In Blender 2.80 the animation starts/stops by pressing the spacebar key. The pop-up form for operators searching is now called by pressing the F3 key.
Creating the animation of reloading weapons in player hands for the first person shooter game.
Eight render farms supporting Blender overview and testing.
By Michael Soluyanov.
The concept, made by 1D_inc (Paul Kotelevets), describes all the most popular tools of the CAD-snapping system. Implementation of these tools in future Blender versions proposal sent to the core developers.