Baroque interior in Blender EEVEE
“Baroque” style interior demonstration. Visualization made in Blender 2.8 on a new render engine EEVEE.
Autor: Paul Kotelevets (1D_Inc)
“Baroque” style interior demonstration. Visualization made in Blender 2.8 on a new render engine EEVEE.
Autor: Paul Kotelevets (1D_Inc)
When deleting objects with pressing the “x” keyboard key, Blender shows the confirmation dialog:
To delete objects immediately without confirmation:
Making beautiful water splashes and drops and setting up a procedural water shader.
By Vitaly Sokol
The snapping elements property from Blender 2.7
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bpy.context.scene.tool_settings.snap_element |
changed in Blender 2.8 API to
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bpy.context.scene.tool_settings.snap_elements # {'EDGE'} |
The “pivot_point” property from Blender 2.7
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bpy.context.area.spaces[0].pivot_point # 'BOUNDING_BOX_CENTER': |
in Blender 2.8 API moved to:
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bpy.context.scene.tool_settings.transform_pivot_point # 'MEDIAN_POINT' |
BIS (Blender Interplanety Storage) updated to v.1.6.3.
The “use_drag_immediately” property from Blender 2.7
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bpy.context.preferences.edit.use_drag_immediately |
in Blender 2.8 API moved to
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bpy.context.preferences.inputs.use_drag_immediately # True |
On the BlS (Blender Interplanety Storage) site all the open library now is available for viewing without creating account and registration. You can view all shared BIS content through the direct link.
In Blender 2.7 the current coordinate system could be changed through the
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bpy.context.space_data.transform_orientation |
property. In Blender 2.8 coordinate system access moved to the scene collection of “TransformOrientatiosSlots” objects. To get or set the current coordinate system the “transform_orientation_slots” collection is used.
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bpy.context.window.scene.transform_orientation_slots[0].type # 'GLOBAL' bpy.context.window.scene.transform_orientation_slots[0].type = 'LOCAL' bpy.context.window.scene.transform_orientation_slots[0].type # 'LOCAL' |