BIS – 400
The BIS (Blender Interplanety Storage) library already has over 400 open public materials available for users.
The BIS (Blender Interplanety Storage) library already has over 400 open public materials available for users.
“Select-UP” – Blender add-on for convenient selection of complex objects packed to collections.
BIS (Blender Interplanety Storage) updated to v.1.6.5.
A small spring release from the Architectural Debris series!
Architectural Debris – DUST
The theme of various interior art objects (vases, figurines, candlesticks, mathematical figures) is very popular in the field of interior design, so an attempt was made to create a universal classification of such things in order to get a single semantic rating scale.
BIS (Blender Interplanety Storage) updated to v.1.6.4.
Nutti, the author of the “fake-bpy-modules” project, has made the installation of the Blender Python API autocomplete modules through the pip platform. Pip installation is faster and easier, but sometimes we just need to copy the autocomplete modules to our project but now they are not included in the Nutti’s GitHub.
Copies of the autocomplete modules for Blender versions 2.79 and 2.80 can be downloaded directly from here: https://github.com/Korchy/blender_autocomplete
To get the vertex coordinates in the scene global coordinate system when the object’s scale was not applied, we need to multiply the local vertex coordinates by the object world transformation matrix:
1 2 3 |
object = bpy.data.objects['_MY_OBJECT_'] v_local = object.data.vertices[_VERT_NUMBER_].co # local vertex coordinate v_global = object.matrix_world @ v_local # global vertex coordinates |
In Blender 2.8 API the requirements for the class and their identifiers naming are becoming tougher. The class name must match the following convention:
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UPPER_CASE_{SEPARATOR}_mixed_case |
Where the {SEPARATOR} is two letters denoting the class belonging to a certain type (from which type the class is inherited):
The class identifier “bl_idname” mast match the class name.
Class naming conventions in Blender 2.8 Python APIRead More »