BIS (Blender Interplanety Storage) updated to v.1.6.4.
- Two new modes were introduced to work separately, one for materials (easier to use) and the second – for node groups (for advanced shader making). In the “Material” mode, the entire material is stored and loaded. In the “NodeGroups” mode, everything works without changes, a separate node group is saved and loaded for the convenience of creating complex shaders.
- In the “NodeGroup” mode uploaded node group adds to the current open node group instead of the node tree root as before.
- The experimental mode can be enabled/disabled in the add-on preferences.