Compiling a video from a sequence of frames using the FFmpeg codec
Rendering directly to a video file in Blender is not always useful. More often, a sequence (a set) of frames is received after render, which then, for example, after additional post-processing, must be assembled to the final video file.
We can compile a sequence of frames into a video with Blender itself, with the Visual Screen Editor (VSE). Or we can use third-party codecs, for example, FFmpeg.
Compiling a video from a sequence of frames using the FFmpeg codecRead More »