Blender add-on “Watermark Plus” v. 1.1.0.
Blender add-on “Watermark Plus” updated to v. 1.1.0.
- Added option for showing or not the add-on panel in the 3D Viewport area
Blender add-on “Watermark Plus” updated to v. 1.1.0.
When we create a Geometry Nodes node tree by a script, after building the node tree itself, the Geometry Nodes attributes need to be set in order to access these attributes from other areas, for example, from the Shader Node tree.
How to manage the Geometry Nodes attribute by the output of the geometry node treeRead More »
Switching the selection mode between vertices, edges, and polygons in mesh edit mode is mapped by default to pressing the 1, 2, and 3 keycodes on the keyboard. However, if it is more comfortable to use these hotkeys for other functions, we can change this mapping.
How to change the hotkey for switching selection mode between vertex-edge-faceRead More »
Blender add-on template generator updated to version 1.9.0.
“set” – is something like, you pour whiskey into a glass,
and “update” is like – “Wow, whiskey has appeared in the glass, it needs to drink!”,
and “get” – if your friend asks – “What’s in the glass?”, and you answer – “Whiskey”. Or – “Tea”.
Blender add-on Restore Vertex Groups updated to v. 1.0.1.
With Geometry Nodes in Blender, we can easily transform any object into its UV map.
And it is not necessary to bake the coordinates transformation of its points into shape keys. With the Geometry Nodes, we can do this very simply.
Transforming mesh to its UV map with Geometry Nodes in BlenderRead More »
Open Solid – Blender 3D add-on that allows opening all .blend files with the “Solid” viewport mode, even if they were saved with the “Material Preview” viewport mode.