Creating procedural rough metal material
Creating procedural rough metal material in Blender by Ryan King Art.
Creating procedural rough metal material in Blender by Ryan King Art.
The “range” function is used to transfer a value from one range, for example, from 0 to 1000, to another, for example, from -1 to 1. To quickly get a value in different ranges, we can define a simple function.
BPY plus project updated to v. 1.8.0.
To get the direction vector of a 3D viewport, for example, to determine the location of the viewport relative to some object in the scene, we can use the region_2d_to_vector_3d function from the view3d_utils module.
With Blender Geometry Nodes we can easily and quickly create a fully procedural golf ball.
Using the gpu module from the Blender Python API, we can draw images in the scene or viewport space. Images can be drawn in the scene coordinate system for intuitive mesh interaction, or in the viewport coordinate system to create custom UI elements.
Drawing an image with the gpu module in scene and viewport spaceRead More »