Track To constraint using Geometry Nodes
In order to bind the “face” direction of one object to another object, Blender usually uses the Track To constraint. However, if necessary, we can make the same tracking constraint using Geometry Nodes.
Removing objects from collections using Blender Python API
In Blender, any object can be removed from a collection, as well as from all collections to which this object has been added, using the Python API.
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Creating procedural apple material
Creating procedural apple material in Blender by Ryan King Art.
Radial array in Blender made with Geometry Nodes
To create radial arrays – the arrangement of objects along a circular path, the “Array” modifier is usually used in Blender. However, such an array can be easily made using Blender Geometry Nodes.
Making text threads with Blender Geometry Nodes
In Blender, using Geometry Nodes, we can make a simple and at the same time effective text decoration in several threads.
Creating and removing mesh vertices using BMesh
The BMesh module provides users of the Blender Python API with far more options for editing meshes than the usual object data structure.
Using clipboard in Blender
Copying objects to the clipboard is used in Blender in the same way as in all other applications: by pressing the Ctrl + c key combination, and pasting from the clipboard with Ctrl + v. However, an interesting feature of copying and pasting objects in Blender is that the system clipboard is not actually used.
Creating procedural birch tree bark material
Creating procedural birch tree bark material in Blender by Ryan King Art.