Blender 3.2 released
The Blender 3.2 release is now enabled for downloading on the official Blender site.
The Blender 3.2 release is now enabled for downloading on the official Blender site.
With the Blender Python API we can very easily resize images, both common and .hdr or .exr environment maps. Any image loaded to Blender can be resized with the scale function.
We can programmatically add various types of strips – video, audio, images, and image sequences to the Video Sequence Editor with the Blender Python API.
Adding strips to the Blender Video Sequencer EditorRead More »
With Geometry Nodes in Blender we can easily create the effect of an object flowing from place to place. The effect is universal and can be applied to any mesh.
When we specifying the full path to save the rendered animation, we must correctly set the file extension, which will change depending on the codec chosen for packing animation.
The output file extension for animation with the Blender Python APIRead More »
Pressing the “Purge” button cleans the current open scene – removes all unused objects from it (mesh, nodes, materials, textures, etc.). However, this button is located very inconveniently, in the Outliner header and is visible only in the “Orphan Data” Outliner mode. For quick access to this button we can move it to the header of the 3D Viewport.
Adding the “Purge” button to the 3D Viewport header in BlenderRead More »
When we need to add several different objects to the scene, and at the same time, each object should appear in the scene with a greater or lesser probability, we can use the “random.choice” method for generating random sets from the Python “numpy” module.