Track To constraint using Geometry Nodes
In order to bind the “face” direction of one object to another object, Blender usually uses the Track To constraint. However, if necessary, we can make the same tracking constraint using Geometry Nodes.
In order to bind the “face” direction of one object to another object, Blender usually uses the Track To constraint. However, if necessary, we can make the same tracking constraint using Geometry Nodes.
Creating procedural birch tree bark material in Blender by Ryan King Art.
Creating procedural cracked leather material in Blender by Ryan King Art.
The easiest way to create new inputs and outputs for node groups is to press the plus button in the node group editing mode (tab) on the N-panel on the “Group” section. However, when creating node groups using the Blender Python API, this method is not available.
Creating Inputs and Outputs for Node Groups in Blender 3.6 using the Python APIRead More »
Creating procedural cracked ice material in Blender by Ryan King Art
By default, shader nodes in Blender have all input and output sockets in the shape of a circle. However, if necessary, the shape of the socket can be changed.
Blender provides a great possibility for creating procedural textures and materials. In particular, in Blender, we can create interesting procedural textures for planets. However, Blender’s node system is not compatible with third-party renders and game engines, and procedurally generated textures need to be baked into an image.
Baking planet texture to equirectangular projectionRead More »
The simplest “Inset Faces” operation – extruding polygons individually into themselves, can be done in Blender Geometry Nodes with just two nodes.
The simplest Inset Faces using Blender Geometry NodesRead More »
Creating procedural gardening soil material in Blender by Ryan King Art.