Creating procedural dark wood floor boards material in Blender
Creating procedural dark wood floor boards material in Blender by Ryan King Art.
Creating procedural dark wood floor boards material in Blender by Ryan King Art.
Usually we create links between two nodes by left-clicking the desired socket on the first node and drag-and-drop the link to the desired socket on the second node. This is not always convenient, especially if the nodes are located far from each other. However, in Blender it is possible to quickly connect two nodes with links based on the socket type, simply by pressing the “f” key.
Creating procedural quartz rock material in Blender by Ryan King Art.
Creating procedural white brick material in Blender by Ryan King Art.
Creating procedural blue marble material in Blender by Ryan King Art.
Creating procedural sci-fi greeble material in Blender by Ryan King Art.
Creating procedural car paint material in Blender with metallic glitter texture by artist B.
Creating procedural animated fire and smoke material in Blender by Ryan King Art.
One of the usual operations in modeling is extruding a mesh from a plane of a certain profile along a given curve so that a three-dimensional shape is obtained. This could be done using Blender Geometry Nodes.
Creating procedural hamburger meat patty material in Blender by Ryan King Art.