The simplest parallax shader in Blender
It doesn’t need to assemble a large and complex shader node tree to make a parallax shader in Blender. The simplest parallax effect can be achieved by connecting just 3 nodes.
It doesn’t need to assemble a large and complex shader node tree to make a parallax shader in Blender. The simplest parallax effect can be achieved by connecting just 3 nodes.
In Blender 2.83 in the EEVEE render engine the “Additive” and “Multiply” modes that were present in Blender 2.80 were removed from the possible transparency blending modes.
But if you need to use these transparency blending modes in Blender 2.83, you can get them with nodes.
Blender EEVEE transparency blend modes – Multiply and AdditiveRead More »
Various aspects of lighting in the Blender EEVEE rendering engine tutorial.
Some times we need to make a render of the scene with the single material, for example, for clay or wireframe renders. Blender has the global materials override option for the Cycles render engine in the “View Layer Properties” – “Override” but not for the EEVEE render engine.
Quick materials override for the EEVEE rendering engine can be made with a small script, as shown in the following video:
Script and video by Vitaly Sokol.
Global materials override for the Blender EEVEE render engineRead More »
The basic scheme for making a PBR (physically based) node shader in Blender looks like as follows:
Note that all the “ImageTexture” nodes, except for the “Base Color” node, use the “NonColor” colorspace.
Creating an organic shader to emulate an electron microscope look for Blender EEVEE render engine tutorials.