Blender EEVEE transparency blend modes – Multiply and Additive

In Blender 2.83 in the EEVEE render engine the “Additive” and “Multiply” modes that were present in Blender 2.80 were removed from the possible transparency blending modes.

But if you need to use these transparency blending modes in Blender 2.83, you can get them with nodes.

For both modes in Blender 2.83, in the “Material Properties” panel, set the “Blend Mode” to “Alpha Blend” and add the following nodes to the material node tree:

For Additive mode

For Multiply mode

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Adam Janz
Adam Janz
2 years ago

Thank you for that brilliant tip! It still works in Blender 3.0. If you’re plugging a Principled Shader into the top pin of the Add Shader, keep the Principled Shader’s “Alpha” slider set to 1 if you don’t want your Specular value being scaled down.

2 years ago
Reply to  Adam Janz

Thank you for the additional information.