Blender
Creating procedural obsidian material
Creating procedural animated obsidian material in Blender by Ryan King Art.
bmesh – deleting by mode (context)
To remove vertices, edges or polygons from a bmesh object, it is most convenient to use the remove() method for the corresponding set of elements. In addition, the bmesh object has a bmesh.ops.delete() operator, which allows us to delete elements using different modes (context).
Blender add-on “NodeTree Source” v. 1.3.0
Blender add-on “NodeTree Source” updated to v. 1.3.0
- Updated for compatibility with Blender 4.0
- Added “Repeat Zone” and “Simulation Zone” geometry nodes processing
Creating Repeat Zone Nodes using the Blender Python API
Starting with Blender 4.0, a special group of nodes appeared in Blender Geometry Nodes, designed to cyclically execute a section of a node tree a specified number of times. This group of nodes is called “Repeat Zone”.
Creating Repeat Zone Nodes using the Blender Python APIRead More »
Blender add-on Print to Python Console v. 1.1.0.
Blender add-on “Print to Python Console” updated to v. 1.1.0.
- Updated for compatibility with Blender 4.0.
Creating procedural car paint material with metallic glitter texture
Creating procedural car paint material in Blender with metallic glitter texture by artist B.
Saving Grease Pencil to PDF and SVG
When working with 2D animation in Blender, we may need to export objects created with the Grease Pencil tool to external formats such as SVG or PDF.